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Wednesday, March 26, 2008

WoW Patch release

Blizzard released the 2.4 Patch. This as always shows how popular and impacting WoW has been on the online community. Within hours the support websites which allow access to the add-ons we over stretched in terms of their bandwidth and collapsed. Players and small companies spent enormous amounts of energy in this virtual world. Add-Ons which make the game different allowing more access to more information at once, companies trying to make money with advertisement on their sides because supplying WoW add-ons will guarantee many hits. Other companies try the less legal but faster way of selling services in-game for real-world money such as 'power-leveling' of characters and their professions as well as selling virtual money to the players for real money.
But what does all of this mean for the real world and economy does this mean that we can create something completely artificial and people would buy it even if they could only benefit from it when using a specific game? There are by now many MMORPGs out there many of them use a interesting method which allows the player to buy a certain made up in-game currency for real money some others offer bazaars where game money can be exchanged for time cards with other players. The amount of money flowing through MMORPGs has grown to an enormous amount but what does this mean for our way of living? Are those people who play these games to such an extent people who are trying to make a living or attempting to escape from reality? Are our real lifes to boring to un-engaging that a virtual world seems so much more enticing? Over all many who never played these games wonder "What makes these games and any PC/Console games so attractive to so many people?" But ultimately one has to see these games in context, there are many games which we have created in the past and MMORPGs as well as other less engaging games are really nothing else but the next step of this. For example chess, there are chess champions in the world those are people who do nothing but train playing chess. Essentially playing games is the same as playing chess or playing a team-sport. It exercises and challenges the player in different way however it is a artificially created challenge which is to be over come. And this overcoming of the challenge is exactly what makes these games so interesting and in some cases addicting.

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